#include <SFML/Graphics.hpp>
#include<string>
#include<iostream>

using namespace std;

class Pointer
{
public:
    Pointer();

    //variables
    bool on;

    //classes
    sf::Image Image;
    sf::Sprite Sprite;

    //functions
    void Load_Background(string filename);
    void Use_Pointer(bool toggle);

};
